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It would throw FO3 feeling/balance out of TTW.Ībout weapons not making sense, being silly or not immersive. Removing weapons that existed in FO3 would be making unnecessary changes to the game. We want TTW to offer the same feeling (or as close as possible) of playing FO3 in the Capital Wasteland and the same feeling of playing FNV in the Mojave Desert. It's not a change, it's a "keeping it how it was in FO3". But this was a bad design choice back in 2008, and technically still is today. I know you guys want to have a greater variety of weapons and all, definitely after looking at the 3.2 FAQ. Using the Hunting Rifle from New Vegas vs using the one from Fallout 3 was quite welcome, providing a weapon to take on Super Mutants pre 5.56/5mm/.308 AP rounds, ie it's critical chance/critical damage modifier plus base damage was a blessing.32 Rifle is Underwhelming when compared. 32 Hunting Rifle from Fallout 3 isn't necessary.ĥ. We already have a Low Tier Rifle, and it's the Varmint Rifle.
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People at Obsidian seemed to have been just as irritated by it as me so they changed it.ģ. The Model used for the Hunting Rifle in Fallout New Vegas has a larger Breech, way too large for a. It is like the Combat Rifle in Fallout 4 using. Because I was that irritated by it back then. It was like a backhand to the face every time I used it, I even modded it back in Fallout 3 to use. 32 S&W round which the Revolver in this game is using Technically. It was a bad design choice by Bethesda back in 08.ġ. This rifle shouldn't exist, should have never existed in any Fallout game.
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