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If you're happy with the All American, and none of these concerns apply to you, then I don't really see any other need to carry another close-quarters weapon. Many 1-handed weapons (including Sleepytyme, but not That Gun) are holdout weapons, though.
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Rifles are also not holdout weapons, which means you can't take them into casinos and other "weapon restricted" areas. There are pistol-type options available with a silencer if you're hell-bent on using a pistol. It does decent damage and the silencer means I can stay sneaky even in close quarters. Effects Edit Increases the automatic rifles rate of fire by 10, thereby increasing shots per second from 6 to 6.6. I like Sleepytyme for this, which is a SMG that fires 10mm rounds. internals is a weapon mod for the automatic rifle in the Fallout: New Vegas add-on Dead Money. Having a backup weapon that fires something else might be good in these cases.Īnother thing to consider is if you want a sidearm that has a silencer. You'll come across many different types of ammo, and sometimes you might be low on 5.56. However, one advantage to multiple weapon types is fully using your available ammunition. It does very good damage even into the mid- and late-game. Pistol? Rifle? Why not both! That Gun is my sidearm of choice, and it fires a rifle round, which means your ammo can be shared between your pistol and your rifle.
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